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- MINECRAFT 1.9 MODDING TUTORIAL HOW TO
- MINECRAFT 1.9 MODDING TUTORIAL MOD
- MINECRAFT 1.9 MODDING TUTORIAL REGISTRATION
if you attached the capability to a player you'd use player.getCapability().getMana()). Key Point: To use your capability in your code, you simply use the getCapability() method on the appropriate thing and further call the getter and setter methods as appropriate (e.g. new ResourceLocation(myModID, "Mana")) but the actual name doesn't seem to be too important as you will interact directly with the instance. In this method you're supposed to give a name key (e.g.
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public final static Capability MANA = null ) and "inject" your capability to it by adding the annotation. Create a constant field that is declared as type of your capability interface (e.g.ManaProvider) that implements ICapabilitySerializable and furthermore: To read you will expect to get the same format NBTTagCompound and simply have to read out the data in the reverse order. To write you need to create a NBTTagCompound (or related NBTBase extension) and copy the capability data into it. You will have to the writeNBT() and readNBT() methods. ManaStorage) that implements IStorage that writes and reads classes that implement your capability interface(s). Typically this simply has a private field that holds the data and the interface getter and setter methods. Mana) that implements your capability interface. This class does not need to extend or implement anything and the getter and setter methods can have any name you wish (e.g. IMana) for each capability that has a getter and setter method for that capability. Here are the steps for using creating custom capabilities and using them on vanilla classes: Using custom capabilities on vanilla (or other mod's) classesĪttaching Custom Capabilities To Vanilla Classes.Using existing capabilities on vanilla (or other mod's) classes.
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Using custom capabilities in your custom classes.So there are actually four different cases where you might use capabilities, and they are actually fairly different in terms of what you need to do:
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You can attach existing capabilities, like IItemHolder or create your own custom one (e.g. Attaching the capability depends on whether you're attaching to your own class (in which case you the hasCapability() and getCapability() methods) or you handle the AttachCapabilitiesEvent.
MINECRAFT 1.9 MODDING TUTORIAL REGISTRATION
Registration happens in your pre-init handling code using the () method. The concept of a capability is that you need to both register and "attach" the capability.
MINECRAFT 1.9 MODDING TUTORIAL HOW TO
The official Forge documentation explains how to convert.Ĭapabilities can be attached to entities, tile entities, items and worlds.
MINECRAFT 1.9 MODDING TUTORIAL MOD
If you're upgrading your mod you may need to convert your IEEP to Capabilities.